Wednesday, May 15, 2013

C3 S12 - Lantern Smashing

    I really tried to push my GM skills with this one.  What I attempted to do was have one of the players actually be an impostor and work against the group, without them knowing it.  I spent the whole session dropping clues and hints that Giuseppe was not who he seemed to be (except when Giuseppe was the one checking).  I found it interesting how blatant I had to make it before the evidence was even really considered.  Thanks to the group for playing along, and you can rest assured that this concludes the mind fuck episode.  

     The game began right were it was left off, with the PC's fighting their way through armed guards and halucinations to get to the Necro-Lantern housed onboard the armored train.  With all manner of terrible foes and continuos damage, the situation continues to look extremely grim for the group.  Veronica Bell is found badly in need of blood, as is Rick Brown who was discovered within one of the storage lockers anboard the train.  Perhaps the PC's would have died fighting that perpetual battle if it were not for the mysterious figure in grey arriving on the scene and trying to shake some sense into the players.
     At the 11th hour the pieces are finally put together as the group finally tuns on the impostor Giuseppe.

     The figure in grey which has been spying and attacking friend and foe alike for some time, finally seems to be on the right side.  Despite ending the hallucinations two of the resurrected (Jack and Horridform Kaytoss)  are very real and the grey hooded figure keeps them at bay to allow the PC's to get to the Lantern.

     The Necro-Lantern's automated protection system is rigged up to one of the teleportation machines that Vernon has been using to plague the world.  Thankfully the group is able to get to the scene and follow it through to the other side before it vanishes.  

     Standing next to the lantern ontop of a large concrete platform in the middle of Central Park's Resevuar is Vernon.  Thunder and heavy black rain fall down on the group as the water around the platform begins to boil.  Having recently defeated a team of Clay Birds (Witchhunters) and obtained a powerful blade called the Dagger of Zadkiel, vernon attacks.  With blood pouring from their bodies and Vernon relentlessly attacking, the group manages to deal the necessary 120 damage to the lantern and destroy it! 

     With an odd look Vernon quickly dissolves into the blackness of the scene.  Why did the glyphs within the lantern look so similar to the ones etched onto Valdred's vault door?

1 comment:

  1. A very well done session! One of my favorites so far I think.

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